CHANGELOGS

CHANGES, UPDATES, AND NOTES OF PROP HUNT X DEVELOPMENTS.

Notice
Currently, Prop Hunt X Development may be delayed. We'll try to come back improving PH:X on next week. Stay tuned!

Changes List

View current development of Prop Hunt X


Future Changes

If you are looking for future changes, click here.

Changes

Version 1.2 - PUBLIC BETA

Description:
This is 1.2 Public Beta, A full version available on Steam Workshop and main GitHub Repository.

STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=2176546751
GITHUB: https://github.com/Wolvin-NET/prophuntx/tree/master

This version is currently live at Wolvin's Prop Hunt: X - Public Test Server which you can try / join to server at: 103.62.48.129:27400

Connect to the Server

Changes

  • Added Russian Language (Community Contribution by: berry)
  • [+] Full previous changes from 1.0, and 1.1 Public Beta

Version 1.1 - PUBLIC BETA

Description:
This is 1.1 Public Beta, A full version available on Steam Workshop and main GitHub Repository.

STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=2176546751
GITHUB: https://github.com/Wolvin-NET/prophuntx/tree/master

This version is currently live at Wolvin's Prop Hunt: X - Public Test Server which you can try / join to server at: 103.62.48.129:27400

Connect to the Server

Changes

  • Fixed Translation Update on Fretta's Core gamefile.
    There are some cases that the text might still stay. This is due to Fretta's HUDPaint that only updates on next frame. To prevent this,
    Change the language BEFORE round restart.
  • Removed FCVAR_ARCHIVE on any cvars that contains FCVAR_REPLICATED. If this still broken, we'll ahead to change something else.
  • Changed Key Binding & Language Cvar to Client-side only
  • Changed sh_lang.lua into cl_lang.lua - making it only available for clients. Server do not need translations.
  • Fretta's Core Language fixes. Making language to update realtime as possible.
  • Fixed F1 Help Text. Now it should be changed depends on your Language settings.
  • [+] Full previous changes from 1.0 Public Beta

Version 1.0 - PUBLIC BETA

Description:
This is 1.0 Public Beta, A full version available on Steam Workshop and main GitHub Repository.

STEAM WORKSHOP: https://steamcommunity.com/sharedfiles/filedetails/?id=2176546751
GITHUB: https://github.com/Wolvin-NET/prophuntx/tree/master

This version is currently live at Wolvin's Prop Hunt: X - Public Test Server which you can try / join to server at: 103.62.48.129:27400

Connect to the Server

Changes

  • Version 1.0 Available for Public Beta
  • Added ConVar: ph_use_custom_mapvote and ph_custom_mv_func MapVote.Start() - the second convar is hidden and you have to manually set them under cfg/server.cfg!
  • Changed F1 Prop Hunt Menu Help Images
  • FRETTA: Removed limit for Joining Spectators even though you are on Spectator Team
  • Added Non-ULX MapVote calls: mv_start and mv_stop
  • Fixed and Improved Menu Types (cl_menutypes)
  • Added Extra Security for playing Custom Taunt
  • Added prevention for F1 Prop Hunt Menu if Language that user specified does not exists
  • Added Informational "What's New" which can be hidden or hide permanently (and shown again after new updates)
  • Changed Icon & Logo
  • Added Language: French, Indonesia
  • Remove some copyrighted taunts (YouTubers/Streamer Antisipation)
  • Added Player Join Leave ConVar: ph_notify_player_join_leave
  • Translate languages on core files
  • Edit user configs templates
  • Added French, Indonesian Language. (Currently it's not fully translated yet)
  • Update new ConVar list to Admin setting pages (there might some edits to do)
  • Optional: Added Exho1's ( eChat ) - Replace default chat to prevent HUD overlap by using ph_new_chat_pos_sub. This is disabled by default. Set ph_use_new_chat to enable this feature.
    Please note: You can have this feature off if you already have any custom chats. Only things you need is that modify Chat position Y up to 40 pixels.
  • Added Cvar: ph_use_new_chat
  • Added Cvar: ph_new_chat_pos_sub
  • Added Cvar: ph_enable_teambalance
  • Added CVar: ph_max_teamchange_limit
  • Fixed Soft-lock on Team End Round
  • Fix and Improve update notice (currently may a little unreliable)
  • Add multilanguage support
  • Other Major Changes
  • Added HUD Icon Indicator for Hunters: Primary Ammo, Secondary Ammo
  • Added HUD Icon Indicator for Props: Auto-Taunt, Custom Taunt & Random Taunt icon timer indicator
  • Changed Versioning and Revision Format
  • Added team balance - Currently on this version, we'll use from Fretta-based Team balance. This will improved in future.
  • (Experimental) Added team switch limitter (5x Team Switch max)
  • Re-adjusted HP, Armor, Ammo, Magazine, Secondary Ammo counts and limits them to fit current HUD position
  • Changed CVARs structure, Renamed PHE variable to PHX
  • Added Auto Respawn during Blind Time
  • Auto Respawn require at least 3 Players in server
  • Added Prevention if a specific HUD Material is missing - Falling back to normal HL2 HUD instead
  • Added GM:PlayerChangedTeam - hook wasn't added yet.
  • Added Player:GetBlindState()
  • Added Prop Pickup Object rules (ph_allow_pickup_object)
  • Added Player:SetHealthProp( number ) and Player:AddHealthProp( number ) - This will automatically sets Player Health AND the Prop's Health.
  • Changed Blind state Player:Blind( boolean ) and making it more Simple
  • Improve or (if possible) add more hooks and parents them to GAMEMODE table Added some hooks. Idea was scrapped, probably on future updates.
  • Removed PHE:GetTeamTaunt
  • Re-structured Custom & Normal taunts code and make it easier to include any custom taunts
  • Taunt Menu's combo-box can now include new category with custom taunts associated with it
  • Added support for Half-Life Alyx's Combine player models (if any)
  • Added few F1 Keybinding settings menu under Player section
  • Improved HUD and other UI (WIP, Will be improved)
  • Change HUD UI for matching current HUD style for Auto-Taunts.
  • Redesign and Changed behaviour for Taunt Window menu
  • Moved & Merged sh_convars.lua to sh_init.lua to prevent ConVar Replication problems.
  • Moved & Merged ph_plugins.lua to sh_init.lua to prevent Plugins not loading in some occassion.
  • Changed CreateVGUIType's hardcoded list and moved into cl_menutypes.lua table-based panels list and making it more customisable
  • Changed private CVars and assigned to public variables instead (Starting from PHE.CVAR.*).
  • Changed F1 help menu interface
  • Changed default HUD interface
  • Other changes that I can't mention. (It's roughly anything at start)

Version 1.0 Pre-Public Beta

Description:
This is 1.0 Pre-Public Beta, a version before public-beta is available.
Nothing to describe here because everything is worked onto 1.0 Post public beta.

  • Version 1.0 Available for Public Beta